
Fireteam Breach is a 5v5 PvPvE tactical shooter where two teams battle across objective-based modes. Each round is a test of strategy, coordination, and precision where every wall, window, and hatch can be the difference between victory and defeat.
Destruction is at the heart of the experience. Walls, floors, hatches, windows, glass, barricades, and ceramics all break. Create new angles of attack, lock down the objective, or open rotations that catch enemies off guard. Open the floor above the objective, or open a sightline through a wall the defenders trusted.
This is the PvPvE side of Fireteam Breach. Civilians share the map, and they act like real people caught in an operation gone wrong. They panic, run, and get in the way.
Gunfire and explosions raise the agitation meter. Harming a civilian sends it up fast. At the top of the meter, a civilian calls the police. The police usually make the round harder for both teams, but in a 5v1 they can give the last player a chance.
A dynamic system sets the time of day and weather for each match. Every map has a day, evening, and night-storm version. A familiar location plays differently at night under rainfall than in a clear midday push. On night maps, power-loss events plunge the map into emergency lighting and force both teams to adapt mid-round.

Attackers go for the objective. Defenders hold it. The teams swap sides during the match, and a match runs up to 12 rounds. Ground and flying drones provide critical recon but must be carefully managed to avoid exposure.

Players step into the boots of operators from Fireteam Breach, a newly formed private military company. They are specialists who broke away from agencies such as the DEA, FBI, CIA, and SEDENA to take control of their own missions. Each operator brings a signature gadget built for tactical creativity and counterplay.
Play head-to-head online, or practice against bots.
Round-based 5v5 competitive multiplayer, attackers vs defenders
PvPvE: civilians who panic and police who can turn the round
Destructible walls, floors, hatches, windows, glass, and barricades
Day, evening, and night-storm map versions, with power-loss events
Operators with signature gadgets built for counterplay
Three objective-based modes
Ground and flying drone recon
Online matches and practice against bots